Smira's Summer Project
A multi-cuisine restaurant game where you take customer orders at the register, cook dishes by finding ingredients and following steps, then serve the food and earn money based on how much they liked it.
How it evolved
30 versions shipped over 4 weeks. Each builds on the last.
- v26Jun 12, 2026
Added customer animations showing actions like eating, reacting, and waiting in the kitchen view.
- v27Jun 12, 2026
Added character motion animations when customers order food (tapping, phone, looking, reading gestures)
- v28Jun 12, 2026
Upgraded customer characters with realistic portraits and expressive animations instead of simple emoji placeholders.
- v29Jun 13, 2026
Replaced emoji customer placeholders with realistic portrait illustrations and breathing/gesture animations.
- v30Jun 13, 2026
Made customer characters stricter: stricter taste standards, lower tolerance for imperfect dishes, harsher feedback.
- v31Jun 13, 2026
Fixed button event handlers and click detection logic
- v32Jun 14, 2026
Added Italian, Thai, and Korean cuisines with 6 new dishes total, expanding menu variety and gameplay depth
- v33Jun 14, 2026
Added varied dialogue for strict customers, reflecting their demanding personality in their speech patterns.
- v34Jun 16, 2026
Built realistic layered chef sprite with gradients, shadows, and breathing animation
- v35Jun 16, 2026
Fixed missing chef sprite display on intro screen
- v36Jun 16, 2026
Fixed missing chef sprite display on intro screen
- v37Jun 16, 2026
Fixed missing chef sprite display on intro screen by adding CSS layer structure
- v39Jul 5, 2026
Repaired v38 — removed a corrupted code block that stopped the game from loading. Boss battles are safe!
- v40Jul 5, 2026
Added drag-and-drop ingredient mechanics with hand animation for cooking interaction
- v41Jul 5, 2026
Added interactive ingredient shelf grabbing and pouring mechanics for cooking.
- v42Jul 5, 2026
Switched from top-down bird's-eye view to first-person counter perspective in kitchen
- v43Jul 5, 2026
Added visual cooking animation showing food gradually appearing on the pan during cooking
- v44Jul 6, 2026
Replaced simple geometric chef with layered, realistic human character sprite using gradients and proportional body parts.
- v45Jul 6, 2026
Added customer gesture animations visible during order and service phases
- v46Jul 6, 2026
Added visual counter display showing cooking progress and ingredient collection on the kitchen counter.
- v47Jul 13, 2026
Added avatar selection and optional pet companion at game start
- v48Jul 13, 2026
Added narwhal as a third pet option alongside dog and cat
- v49Jul 13, 2026
Changed pet companion from unicorn to narwhal theme.
- v50Jul 13, 2026
Added narwhal customer with unicorn horn feature
- v51Jul 13, 2026
Merged register and cooking phases into single continuous gameplay flow
- v52Jul 13, 2026
Improved animal character visuals with realistic shading and detail filters
- v53Jul 13, 2026
Replaced animal avatars with full-body illustrated artwork for pets
- v54Jul 13, 2026
Added start button and intro screen to launch the game
- v55latestJul 13, 2026
Fixed play button visibility on intro screen
What's in this Build
Features, polish, and fixes — proposed by A or by Nova as the Build evolved.
Share this build
Add it to a college application, a LinkedIn profile, or a portfolio site. It's a permanent, playable URL that demonstrates real iterations over time.
https://xyplor.com/build/smira-s-summer-project-8ykmi1Smira's Summer Project An AI-directed long-form project built on Xyplor. 30 versions shipped over 4 weeks, 4 milestones completed. Published August 2026 · Playable at https://xyplor.com/build/smira-s-summer-project-8ykmi1
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