Long-form Build Built during Xyplor Summer Camp 2026

Smira's Summer Project

A multi-cuisine restaurant game where you take customer orders at the register, cook dishes by finding ingredients and following steps, then serve the food and earn money based on how much they liked it.

Built by A young creator·30 versions·4 weeks
Latest version (v55)▶ Play full
Click in the game to play. Some games need keyboard input — use Play full for full-screen.

How it evolved

30 versions shipped over 4 weeks. Each builds on the last.

  1. v26Jun 12, 2026

    Added customer animations showing actions like eating, reacting, and waiting in the kitchen view.

  2. v27Jun 12, 2026

    Added character motion animations when customers order food (tapping, phone, looking, reading gestures)

  3. v28Jun 12, 2026

    Upgraded customer characters with realistic portraits and expressive animations instead of simple emoji placeholders.

  4. v29Jun 13, 2026

    Replaced emoji customer placeholders with realistic portrait illustrations and breathing/gesture animations.

  5. v30Jun 13, 2026

    Made customer characters stricter: stricter taste standards, lower tolerance for imperfect dishes, harsher feedback.

  6. v31Jun 13, 2026

    Fixed button event handlers and click detection logic

  7. v32Jun 14, 2026

    Added Italian, Thai, and Korean cuisines with 6 new dishes total, expanding menu variety and gameplay depth

  8. v33Jun 14, 2026

    Added varied dialogue for strict customers, reflecting their demanding personality in their speech patterns.

  9. v34Jun 16, 2026

    Built realistic layered chef sprite with gradients, shadows, and breathing animation

  10. v35Jun 16, 2026

    Fixed missing chef sprite display on intro screen

  11. v36Jun 16, 2026

    Fixed missing chef sprite display on intro screen

  12. v37Jun 16, 2026

    Fixed missing chef sprite display on intro screen by adding CSS layer structure

  13. v39Jul 5, 2026

    Repaired v38 — removed a corrupted code block that stopped the game from loading. Boss battles are safe!

  14. v40Jul 5, 2026

    Added drag-and-drop ingredient mechanics with hand animation for cooking interaction

  15. v41Jul 5, 2026

    Added interactive ingredient shelf grabbing and pouring mechanics for cooking.

  16. v42Jul 5, 2026

    Switched from top-down bird's-eye view to first-person counter perspective in kitchen

  17. v43Jul 5, 2026

    Added visual cooking animation showing food gradually appearing on the pan during cooking

  18. v44Jul 6, 2026

    Replaced simple geometric chef with layered, realistic human character sprite using gradients and proportional body parts.

  19. v45Jul 6, 2026

    Added customer gesture animations visible during order and service phases

  20. v46Jul 6, 2026

    Added visual counter display showing cooking progress and ingredient collection on the kitchen counter.

  21. v47Jul 13, 2026

    Added avatar selection and optional pet companion at game start

  22. v48Jul 13, 2026

    Added narwhal as a third pet option alongside dog and cat

  23. v49Jul 13, 2026

    Changed pet companion from unicorn to narwhal theme.

  24. v50Jul 13, 2026

    Added narwhal customer with unicorn horn feature

  25. v51Jul 13, 2026

    Merged register and cooking phases into single continuous gameplay flow

  26. v52Jul 13, 2026

    Improved animal character visuals with realistic shading and detail filters

  27. v53Jul 13, 2026

    Replaced animal avatars with full-body illustrated artwork for pets

  28. v54Jul 13, 2026

    Added start button and intro screen to launch the game

  29. v55latestJul 13, 2026

    Fixed play button visibility on intro screen

What's in this Build

Features, polish, and fixes — proposed by A or by Nova as the Build evolved.

Week 1: Brainstorm
Week 2: Lock the idea
Week 3: First playable
Week 4: Add the fun
Week 5: Levels & content
Week 6: Polish week
Week 7: First playtest
Week 8: Iterate
Week 9: Portfolio writeup
Week 10: Showcase

Share this build

Add it to a college application, a LinkedIn profile, or a portfolio site. It's a permanent, playable URL that demonstrates real iterations over time.

https://xyplor.com/build/smira-s-summer-project-8ykmi1
Smira's Summer Project
An AI-directed long-form project built on Xyplor.
30 versions shipped over 4 weeks, 4 milestones completed.
Published August 2026 · Playable at https://xyplor.com/build/smira-s-summer-project-8ykmi1

Your kid can build something like this

On Xyplor, kids 6-17 direct AI to build long-form projects — games, apps, simulations — over weeks. Milestones tick off automatically as they iterate. No coding.

Try it free